Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts

Monday, October 7, 2013

serious games

    I played the Budget Hero, which cost me around 1 hours. Through the game, I realize the importance of serious games for my future students. I will apply serious games into my future teaching. My language learning objectives are that students can solve the real problems in the real world and they can find effective and various ways to solve common problems in the real world through playing serious games. After playing serious games, I will let students solve similar problems in classroom. For example, after students playing Budget Hero, I will let them do some accounting and to see if they know how to balance and control their budget.

Escap games


    Gamification is the use of game thinking and game mechanics to engage users in solving problems. Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning.
     Nowadays, many researchers have found that game player's regularly exhibit persistence, risk-taking, attention to detail and problem solving skills, all behaviors that ideally would be regularly demonstrated in school. They also believed that game environments enable players to build understanding actively and at paces. Moreover, well-designed games let players to advance on various ways at various rates in response to each player's interests and abilities and foster collaboration and just-in-time learning. 
     I played Polleke's Blue Room, which cost me 45 minutes to escape the room. After playing the game, I found that game can rise great interest in learning. I think I will apply the gamification into my future teaching. The language learning objectives would be to  encourage my students to exercise more effectively and improve their overall health and to make education more engaging. I think students will be actively involved because the attractive video scene and students are awarded varying numbers of points for activities they perform in their workouts and gain levels based on points collected. Moreover, students will love getting ahead of others and then stop to help their classmates to show off their learning competence. I think the role of the teacher would be designing proper games according to their students' language level and make proper instructions to attract students' attention. Moreover, teachers need to do assessment through games. I will use a walk through for the game. I will write several steps and hints which are relative to how to escape the room. Through the walk trough, students will notice some important vocabularies they need to learn and those vocabularies will be showed by playing the game. I will use images from the game. I will choose some attractive and funny images to put to the game. Moreover, I may print these images and put them in the classroom with vocabularies, then students can learn everywhere. After the game, I will let students do vocabulary dictation to see how many words they can remember, and then I will adjust the difficulty of the game according to their performance.

social working stie

I think Teacher 2.0 will be useful to my future teaching. Because Teacher 2.0 is an independent community for educators to explore their interests and passions, and to build a network of support for educators at all levels. Through this community, with online events, interviews, and workshops, I can help my students re-energized in their study and in their contributions to the world. Moreover, through the community, I can let my career become easier and more convenient. I can save a lot of time to manage technology problem and spend more time to pay more attention to my students. Furthermore, through the community, I can keep contact in my students study and give my feedback to them in time.






Sunday, September 29, 2013

Personal Knowledge

     knowledge is comprised of a network, which feeds into organizations and institutions, which in turn feed back into the network, and then continue to provide learning to individual. This cycle of knowledge development (personal to network to organization) allows learners to remain current in their field through the connections they have formed.” Just as Siemens says, nowadays, learning is not individual or internal activity, however, learning is connectivism. People work through different perspectives, then they share their various perspectives through network. The learning also depends on non-human appliances, such as computers, personal blogs, internet and so on. So the learning needs continually maintenance and nurturing. Moreover, learners now have the decision to decide what to learn, because the information of learning is up date from time to time.
      “The network is the learning, ways we are connecting to other individuals is a  large relative to our ability to continually stay current merit.” Just as the video illustrates, network is the learning nowadays. People, groups, nodes can be connected to an integrated whole. So we can share our different ideas, opinions or perspectives through network. The network is a short connection between information. The network makes learning easier to access.

Saturday, September 21, 2013

The comparison with DIIGO and Scoop

Comparison with DIIGO and Scoop.it

I can highlight text in saved articles by using DIIGO, but I can not highlight text in saved articles by using Scoop.it. I can use multiple tags by using DIIGO and Scoop.it. I can copy and paste from original article to appear in comments about site by using DIIGO and Scoop, and others can post comments on my site. I can follow others by using Scoop.it and others can follow me as well. I offered suggestions for related articles.I will continue to use DIIGO and Scoop. Because both of them are easy to use. It is very convenient to use DIIGO  to save information. I can use folder to search my information and it can save a lot of time. And from DIIGO and Scoop, teachers and classmates are more likely to interact. They can save a lot of time in selecting, filtering and finding information they want to and it is easy for them to use.